Note: Your application’s splash screen might display for longer if the first Scene isn’t ready to play. This is the total of all logos plus 0.5 seconds for fading out. Use a value between 2 and 10 seconds.ĭisplays the total duration of the splash screen sequence, in seconds. More info See in Glossary Asset appears on the screen. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. Set the length of time each Sprite A 2D graphic objects. To create a delay between logos, add an entry to the Logos list with no Sprite Asset assigned. To add and remove logos, use the plus (+) and minus (-) buttons. If you want to change the logo’s aspect ratio, set the Sprite Mode to Multiple and edit the dimensions with the Sprite Editor. Set the Sprite Mode to Single to use the entire sprite as the logo. The logos to include on the splash screen. Select the mode for the order that the logos appear on the splash screenĭisplays the Unity logo underneath all logos in the Logos list.ĭisplays the Unity logo sequentially with all logos in the Logos list. Important: If you have a Unity Personal plan you can’t disable this setting. Disable this option to not display the Unity logo on the splash screen. Settings to customize the logos in your splash screenĮnabled by default. The target zoom (from 0 to 1) for the background when it reaches the end of the splash screen animation’s total duration. The target zoom (from 0 to 1) for the logo when it reaches the end of the logo animation’s total duration. This is the default setting.Ĭhoose this setting to configure the background and logo zoom amounts to modify the dolly effect. The logo and background zoom to create a visual dolly effect. Settings for how the splash screen appears and disappears on screen. This is the default setting.Ī dark version of the Unity logo best suited to display on light colored backgrounds. Settings for the color style of the Unity logo.Ī light version of the Unity logo best suited to display on dark colored backgrounds. The preview reflects the resolution and aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Select the Preview button to see a preview of the Splash Screen in the Game view. Disable this setting to not display a splash screen at the start of your application. Settings for displaying the splash screenĮnabled by default. Textures are often applied to the surface of a mesh to give it visual detail. The image must be a 2D Texture An image used when rendering a GameObject, Sprite, or UI element. Set an image to use for applications that use virtual reality. Virtual Reality Virtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. Splash Image Player settings window Setting You can also use the SplashScreen API to control the splash screen settings. To configure the options for your application’s splash screen, open the Player Settings window (menu: Edit > Project Settings > Player > Splash Image). Note: Unity copies these options directly to the Package.appxmanifest file. However, if you use your own introductory screens or animations, this might take longer to appear because Unity has to load the entire engine and first Scene before it can display your own custom splash screen. More info See in Glossary of your application loads asynchronously in the background. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. It displays immediately while the first Scene A Scene contains the environments and menus of your game. The Unity Splash Screen is the same across all platforms. The Overlay Opacity setting has a minimum value of 0.5.You can’t disable the Show Unity Logo setting to disable the Unity logo.You can’t disable the Show Splash Screen setting to disable the splash screen. If you’re on a Personal Plan, the following limitations apply to the Splash Image settings: However, the full customization of the splash screen is only available to those on Plus, Pro, or Enterprise Unity plans. You can use the settings in the Splash Image window to customize how the splash screen appears in your application, including disabling the Unity logo, adding your own logos, or disabling the splash screen entirely. The splash screen displays when your application starts. The Splash Image section of the Player settings window (menu: Edit > Project Settings > Player > Splash Image) allows you to configure a splash screen for your project.
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